Viewing loadout: T1 Frig Fishing (Brawl Comet)

FrigateFederation Navy CometCrius 1.0

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submitted by
GreenEggsandSlam
6
revision #4 edited by
GreenEggsandSlam
6

Engineering2m 38s

Turret hardpoints2 / 2

Launcher hardpoints0 / 0

Capacitor2m 38s
-1.54 GJ/s

CPU5 left
97.5 %

Powergrid0.77 left
98.46 %

Calibration (upgrade capacity)0 left
100 %

Offense321 dps

Turret261.7
436.7

Drone59.4
237.6

Defense Uniform8.2k ehp6 dps6 dps

EHP≥7.61k
8.24k
≤9.84k
EM resistanceThermal resistanceKinetic resistanceExplosive resistance
Shield719
12.5%
30%
47.5%
56.3%
Armor1.87k
68.1%
58.6%
58.6%
58.1%
Structure (hull)938
59.8%
59.8%
59.8%
59.8%

Passive shield recharge6

Targeting5 targets, 46.9 km

Magnetometric sensor strength5 targets
13.2 points

Targeting46.9 km
813 mm

Signature radius42 m

MasteryAll V

No missing skills (using All V).

Miscellaneous≥ 24.3m ISK

Estimated price:
  • 14.2m ISKship:
  • 10.1m ISKfitting:

Cargo capacity:145 m³
Drone capacity:30 m³

Drone control range:60 km

This loadout was made for an older EVE version (Crius 1.0) and may no longer be applicable to the current EVE version (YC119.9 1.0).

High slots3 / 3

  • Small Unstable Power Fluctuator Ioverloaded4+2k
  • Light Ion Blaster II,
    Void S120
    overloaded1.4+1.3k
  • Light Ion Blaster II,
    Void S120
    overloaded1.4+1.3k

Medium slots3 / 3

  • Fleeting Compact Stasis Webifieroverloaded13k
  • Fleeting Compact Stasis Webifieroverloaded13k
  • 1MN Afterburner IIactive

Low slots4 / 4

  • 200mm Steel Plates IIonline
  • Damage Control IIactive
  • Energized Adaptive Nano Membrane IIonline
  • Magnetic Field Stabilizer IIonline

Rig slots3 / 3

  • Small Anti-Explosive Pump I
  • Small Trimark Armor Pump I
  • Small Hybrid Burst Aerator II

Drones in space3 / 515 / 15 Mbps

  • Hobgoblin II2.6+2k

Drones in bay15 / 30 m³

  • No drones in bay

Fitting description

I've gotten in some pretty insane fights in this fit. Sit in a novice plex orbiting the beacon at 500m while spamming d-scan, have everything but AB preheated, drones out, and jump on anything that warps in. Be careful of getting blobbed and for God's sake do not neut the Tristan. You may ask why I don't have a point. I've found that anyone intent on engaging you generally doesn't try to run especially when fights typically come down to both of you in structure (don't disengage BTW, the neut will often have the desired effect at about that time.)

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