Viewing loadout: PVE - Blood/Sansha cleanser, 1.3k+ DPS

MarauderPaladinMarch 2016

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submitted by
tasman devil
1
revision #4 edited by
tasman devil
1

Engineering6m 15s

Turret hardpoints4 / 4

Launcher hardpoints0 / 0

Capacitor6m 15s
-18.7 GJ/s

CPU85.5 left
87.09 %

Powergrid288 left
98.56 %

Calibration (upgrade capacity)0 left
100 %

Offense1,449 dps

Turret1,350.3
5,282.4

Drone99
396

Defense Blood Raiders110k ehp2500 dps1400 dps

EHP≥58.9k
105k
≤138k
EM resistanceThermal resistanceKinetic resistanceExplosive resistance
Shield8.63k
30%
44%
63.3%
73.8%
Armor11k
86.6%
82.6%
54.1%
58%
Structure (hull)10.6k
53.1%
53.1%
53.1%
53.1%

Armor repairsBurstable tank2,525.5
Sustainable tank1,402.2

Passive shield recharge20.2

Targeting13 targets, 114 km

Radar sensor strength13 targets
158.4 points

Targeting114 km
150 mm

Signature radius420 m

Outgoing

leech36 GJ/s

MasteryAll V

No missing skills (using All V).

Miscellaneous≥ 803m ISK

Estimated price:
  • N/Aship:
  • 508m ISKfitting:
  • 295m ISKimplants:

Cargo capacity:1,125 m³
Drone capacity:75 m³

Drone control range:60 km

High slots8 / 8

  • Mega Pulse Laser II,
    Conflagration L1,000
    active27+16k
  • Heavy Energy Nosferatu IIactive20+10k
  • Mega Pulse Laser II,
    Conflagration L1,000
    active27+16k
  • Heavy Energy Nosferatu IIactive20+10k
  • Mega Pulse Laser II,
    Conflagration L1,000
    active27+16k
  • Heavy Energy Nosferatu IIactive20+10k
  • Mega Pulse Laser II,
    Conflagration L1,000
    active27+16k
  • Bastion Module Iactive

Medium slots4 / 4

  • Tracking Computer II,
    Tracking Speed Script
    active
  • Cap Recharger IIonline
  • Cap Recharger IIonline
  • Tracking Computer II,
    Tracking Speed Script
    active

Low slots7 / 7

  • Corpus A-Type Large Armor Repaireractive
  • Imperial Navy Heat Sinkonline
  • Imperial Navy Heat Sinkonline
  • Corpus A-Type Armor Thermal Hardeneractive
  • Imperial Navy Heat Sinkonline
  • Imperial Navy Heat Sinkonline
  • Corpus A-Type Armor EM Hardeneractive

Rig slots2 / 2

  • Large Energy Burst Aerator II
  • Large Auxiliary Nano Pump I

Drones in space5 / 525 / 25 Mbps

  • Hobgoblin II2.6+2k

Drones in bay75 / 75 m³

  • 10×Hobgoblin II

Implants

  • Inherent Implants 'Noble' Repair Systems RS-605implant slot 6
  • Eifyr and Co. 'Gunslinger' Motion Prediction MR-705implant slot 7
  • Inherent Implants 'Squire' Capacitor Management EM-805implant slot 8
  • Eifyr and Co. 'Gunslinger' Surgical Strike SS-905implant slot 9
  • Inherent Implants 'Lancer' Large Energy Turret LE-1005implant slot 10

Boosters

  • Synth Exile Boosterbooster slot 1
  • Synth Drop Boosterbooster slot 2

Fitting description

This fit is a little more 'bling' than what I use but it is THE fit for solo LVL4 missions against Blood Raiders and Sansha Nation.

USE: In true Amarrian fashion, warp in, engage Bastion module, drop drones to pick off small fly and unleash ENLIGHTENMENT to all unbelievers! Amarr Victor!! and stuff... mostly...

Use nos to suck away cap from medium / small targets until the drones get them. Play with the scripts to achieve optimum performance of the guns and let your big guns loose on the battlecruisers and battleships.

TANK: Without overheat it can tank a astonishing 2330 DPS against the Blood Raiders, and a unbelievable 2576 DPS against Sansha Nation rats (EM/Therm). WITH overheat, that figure jumps to an absurd 4026 DPS against Blood Raiders for around 2 minutes and 4731 DPS against Sansha Nation. Actually now that I think about it, even when triggering all four (!) Blockade spawns I didn't need that OH...

DPS: Pretty straightforward: play with the lenses and the scripts loaded to achieve optimum performance in all situations

  • To a metric butt-ton of damage, load Conflagration when rats are getting within 56 Km (33+23 with 2 optimal range script loaded). Just play with the scripts to always have optimal traking/range and let the guns do the rest. Speaking of guns, the guns alone deal 1354 (!) DPS, overloaded this jumps to 1557, which is almost leet-1337 but better.

  • For close range tracking, load Imperial Navy Multifrequency L crystals and the tracking speed script. You will drop down to 1213 DPS but will be able to track with 0.073 (which is more than double of the original 0.034). This way there are really only frigates orbiting below 5 Km that can get under your guns. Your damage envelope is pretty respectable 43 Km (27+16).

  • For extreme ranges there is nothing better than to load Scorch L with 2x optimal range scripts. You will deal 967 DPS up to 116 Km (93+23), which is OK because the ship can only target up to 113 Km anyway. Read: everything you can lock at extreme ranges, WILL be inside optimal range (!).

Comment and vote please!

Use implants for optimal performance and read the description carefully!


Use Conflagration when possible, Scorch for long range and Imperial Navy Multifrequency for tracking issues.


Drag and drop, let them eat up the frigates and destroyers

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