Viewing loadout: Shield Incursion... why not

BattleshipBarghestCrius 1.0

upvote0downvote
submitted by
Big-Ching Johnson
388
revision #2 edited by
James Baboli
563

Engineering2m 24s

Turret hardpoints0 / 0

Launcher hardpoints7 / 6

Capacitor2m 24s
-45 GJ/s

CPU86.1 left
90.56 %

Powergrid2.56k left
82.37 %

Calibration (upgrade capacity)0 left
100 %

Offense1,536 dps

Missile1,407.4
10,198.8

Drone128.7
514.8

Defense Uniform110k ehp81 dps81 dps

EHP≥89.7k
105k
≤134k
EM resistanceThermal resistanceKinetic resistanceExplosive resistance
Shield14k
72.1%
73.1%
79.8%
83.2%
Armor10.9k
57.5%
53.3%
36.3%
23.5%
Structure (hull)10.1k
59.8%
59.8%
59.8%
59.8%

Passive shield recharge81.4

Targeting7 targets, 95 km

Gravimetric sensor strength7 targets
34.8 points

Targeting95 km
335 mm

Signature radius389 m

MasteryAll V

No missing skills (using All V).

Miscellaneous≥ 1.49b ISK

Estimated price:
  • N/Aship:
  • 1.49b ISKfitting:

Cargo capacity:665 m³
Drone capacity:75 m³

Drone control range:60 km

This loadout was made for an older EVE version (Crius 1.0) and may no longer be applicable to the current EVE version (YC119.1 1.0).

High slots8 / 8

  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Torpedo Launcher II,
    Caldari Navy Inferno Torpedo40
    active≤44k
  • Large Remote Capacitor Transmitter IIactive9.8k

Medium slots6 / 6

  • Pithum C-Type Adaptive Invulnerability Fieldactive
  • Pithum C-Type Adaptive Invulnerability Fieldactive
  • Republic Fleet Target Painteractive54+135k
  • Republic Fleet Target Painteractive54+135k
  • Sensor Booster II,
    Scan Resolution Script
    active
  • Sensor Booster II,
    Scan Resolution Script
    active

Low slots6 / 6

  • Damage Control IIactive
  • Caldari Navy Ballistic Control Systemonline
  • Caldari Navy Ballistic Control Systemonline
  • Caldari Navy Ballistic Control Systemonline
  • Caldari Navy Ballistic Control Systemonline
  • Sentient Omnidirectional Tracking Enhanceronline

Rig slots3 / 3

  • Large Hydraulic Bay Thrusters II
  • Large Rocket Fuel Cache Partition II
  • Large Anti-EM Screen Reinforcer I

Drones in space5 / 550 / 50 Mbps

  • Valkyrie II5.8+3.6k

Drones in bay50 / 75 m³

  • No drones in bay

Fitting description

No description given.

Comments

upvote1downvote

i would use prop so ur not slow boating to the next gate in some of them, and an omni in the open low? i think there could be a better mod there

commented by
cheeky
9
#permalink⚑reporttargeted at revision #1
  • A prop would be swapped in for anything non-VG, but this was set up as a VG fit. And yeah, I couldn't think of a good mod for the last low. The omni just seemed most beneficial to applied drone bunny dps I guess. Maybe a PDS? Though its not needed unless perhaps you have cap issues when fitting a MWD, and the extra shield HP could be useful in HQs. Thats the best alternative I can think of for that slot anyway.
    Big-Ching Johnson#