Viewing loadout: FedNav Comet - Alpha (G)

FrigateFederation Navy CometYC119.1 1.0

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submitted by
Daikon Ruffage
1
revision #2 edited by
Daikon Ruffage
1

Engineering51.3%

Turret hardpoints2 / 2

Launcher hardpoints0 / 0

Capacitor51.3%
+3.19 GJ/s

CPU51.5 left
74.25 %

Powergrid8.12 left
83.75 %

Calibration (upgrade capacity)0 left
100 %

Offense244 dps

Turret199
384.6

Drone45
180

Defense Uniform5k ehp42 dps42 dps

EHP≥4.3k
4.99k
≤6.03k
EM resistanceThermal resistanceKinetic resistanceExplosive resistance
Shield719
12.5%
30%
47.5%
56.3%
Armor875
57.5%
44.8%
44.8%
23.5%
Structure (hull)938
59.8%
59.8%
59.8%
59.8%

Armor repairsBurstable tank35.6
Sustainable tank35.6

Passive shield recharge6

Targeting5 targets, 46.9 km

Magnetometric sensor strength5 targets
13.2 points

Targeting46.9 km
813 mm

Signature radius42 m

MasteryAll V

No missing skills (using All V).

Miscellaneous29.6m ISK

Estimated price:
  • 20.4m ISKship:
  • 9.18m ISKfitting:

Cargo capacity:145 m³
Drone capacity:30 m³

Drone control range:60 km

High slots2 / 3

  • Modal Light Neutron Particle Accelerator I,
    Antimatter Charge S80
    active1.1+3.1k
  • Modal Light Neutron Particle Accelerator I,
    Antimatter Charge S80
    active1.1+3.1k
  • Unused high slot

Medium slots3 / 3

  • 1MN Monopropellant Enduring Afterburneractive
  • Eutectic Compact Cap Rechargeronline
  • Small Compact Pb-Acid Cap Batteryonline

Low slots4 / 4

  • Small Armor Repairer IIactive
  • Magnetic Field Stabilizer IIonline
  • Magnetic Field Stabilizer IIonline
  • Damage Control IIonline

Rig slots2 / 3

  • Small Hybrid Burst Aerator I
  • Small Hybrid Collision Accelerator I
  • Unused rig slot

Drones in space3 / 515 / 15 Mbps

  • Hobgoblin I2.6+2k

Drones in bay30 / 30 m³

  • Hobgoblin I

Fitting description

This loadout is designed for a Gallente Alpha clone and the numbers below reflect maximum Alpha clone skills.

There are two presets for this loadout and both have 4.7k ehp vs. uniform damage, fly at 1.1 km/s with an afterburner, and push 197 dps (~160 blasters / 37 drones).

The PvE setup is cap-stable and designed for running L1/L2 missions and high sec anomalies.

The PvP setup trades its two mid slots capacitor modules for a web/scram combo (its cap lasts 1m 4s with all modules active). I recommend pulsing the armor repairer as needed rather than leaving it running in this configuration. It is designed for small gang pvp and ratting battleships in low sec.

Set designed for Cap Stable, PvE Combat.


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