Viewing loadout: l4 golem

MarauderGolemFrostline 1.0

upvote29downvote
submitted by
James Baboli
563
revision #8 edited by
James Baboli
563

Engineering6m 27s

Turret hardpoints0 / 0

Launcher hardpoints4 / 4

Capacitor6m 27s
-14.5 GJ/s

CPU140 left
84.34 %

Powergrid3.54k left
66.73 %

Calibration (upgrade capacity)250 left
37.5 %

Offense1,028 dps

Missile928.6
7,763.8

Drone99
396

Defense Uniform86k ehp920 dps430 dps

EHP≥64.2k
86.2k
≤110k
EM resistanceThermal resistanceKinetic resistanceExplosive resistance
Shield11k
63.8%
78.3%
81%
81.9%
Armor8.38k
65%
71.1%
54.1%
37%
Structure (hull)9.63k
53.1%
53.1%
53.1%
53.1%

Shield boostBurstable tank856.8
Sustainable tank366.1

Passive shield recharge67.9

Targeting13 targets, 119 km

Gravimetric sensor strength13 targets
184.8 points

Targeting119 km
131 mm

Signature radius450 m

MasteryAll V

No missing skills (using All V).

Miscellaneous≥ 426m ISK

Estimated price:
  • N/Aship:
  • 426m ISKfitting:

Cargo capacity:1,225 m³
Drone capacity:75 m³

Drone control range:60 km

This loadout was made for an older EVE version (Frostline 1.0) and may no longer be applicable to the current EVE version (YC119.1 1.0).

High slots8 / 8

  • Cruise Missile Launcher II,
    Scourge Fury Cruise Missile27
    active≤167k
  • Cruise Missile Launcher II,
    Scourge Fury Cruise Missile27
    active≤167k
  • Cruise Missile Launcher II,
    Scourge Fury Cruise Missile27
    active≤167k
  • Cruise Missile Launcher II,
    Scourge Fury Cruise Missile27
    active≤167k
  • Bastion Module Iactive
  • Salvager IIonline
  • Small Tractor Beam IIonline
  • Salvager IIactive6k

Medium slots7 / 7

  • Republic Fleet Target Painteractive54+135k
  • Republic Fleet Target Painteractive54+135k
  • Adaptive Invulnerability Field IIactive
  • Adaptive Invulnerability Field IIactive
  • Large Micro Jump Driveonline
  • Gist C-Type Large Shield Boosteractive
  • Missile Guidance Computer II,
    Missile Precision Script
    active

Low slots4 / 4

  • Caldari Navy Ballistic Control Systemonline
  • Caldari Navy Ballistic Control Systemonline
  • Ballistic Control System IIonline
  • Ballistic Control System IIonline

Rig slots2 / 2

  • Large Warhead Flare Catalyst II
  • Large Warhead Flare Catalyst II

Drones in space5 / 525 / 25 Mbps

  • Hobgoblin II2.6+2k

Drones in bay25 / 75 m³

  • No drones in bay

Fitting description

2 2 launcher groups. MJD and bastion, then double paint frigs and rip em apart.

Built in response to a forumpost.

ED: Changed out one TP for a Guidance computer, allowing it to apply more of the DPS to faster ships at long range.

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Comments

Showing rows 11-14 of 14.

  1. 1
  2. 2
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lookts not bad, but i think 2 rigors should be better than flares, i know the golem has a tp bonus, but math says its still better

commented by
Ivan Badaruz
1
#permalink⚑reporttargeted at revision #5
  • It really depends on which sets of missions you end up pulling, and clear or blitz. If you are purely blitzing, there are far fewer small targets which you need to kill, but many angels and a couple of other battleships still need to die but would be moving fast enough to mitigate a substantial fraction of the damage dealt to them.
    James Baboli#